||Opening Keynote: Jolts, Icebreakers,
and Live Action Games:
Inserting Play into your Presentations
|Join Dr.Scott Nicholson, Professor of Game Design and Development from
Wilfred Laurier University in Brantford and author of Everyone Plays at the Library
to experience a variety of playful activities that you can integrate into your
presentation. Putting people into a playful mental state can open minds and
lower barriers, which then makes it easier to engage them in any topic. Come with
an open mind and readiness to engage in this active session!
|Dr. Scott Nicholson, Wifrid Laurier University
||Interactive Fiction and Narrative
|Kaitlin Tremblay and Natalie Zina Walschots will discuss their experiences
writing and designing narrative games, and demonstrate the various structures
this kind of writing can take. The workshop will include discussions of interactive
fiction, branching narratives, character creation, interweaving game design with
narrative design, making other creative assets, and writing endings.
|Natalie Zina Walschots, Freelance writer and
bailed academic; Kaitlin Tremblay, Writer,
narrative designer, and game developer
||Level Up Your Minecraft Club
||Minecraft clubs are popping up at schools and libraries all across Ontario, and
for good reason. They're engaging and interesting way to get kids of all ages
immersed in a number of topics. But as with anything, attention and enthusiasm
can wane over time. Come and hear 60 ideas* in 60 minutes on how to energize
your Minecraft club!
*number of ideas may vary.
|Jen Apgar, Gaming Edus; Eric Liebregts,
St.Thomas Public Library; Ryan Tucci,
||Code + Create + Play: Introducing
Coding To Your Community is
Easier Than You Think!
|Librarians play a critical role in providing inclusive and accessible information
and learning experiences for their communities. As technology continues to
become an increasingly powerful and prevalent tool in our every day lives,
computational thinking and coding skills will equip us with the ability to solve
problems and design experiences in meaningful ways.
Technology has also enabled us to design better educational tools that are fun,
accessible, engaging, adaptable and easy to use! Carolyn Van, Director of Youth
Programming at Ladies Learning Code will share some tips and first steps
educators and librarians can take to start equipping young people with the
skills, knowledge, confidence and critical thinking skills to shape our future.
David Zambrano from Markham Public Library will teach you
how to code your own map to create a game using Ozobots.
|Carolyn Van, Ladies Learning Code; David
Zambrano, Markham Public Library
||Hand Eye Society
||The Hand Eye Society is a video game arts non-profit dedicated to
exploring and supporting games as an art form and means of creative expression.
Since 2014, we've run a digital media literacy program called Game Curious, with
the idea that if traditional literacy is reading and writing, then game literacy is
playing and making. Described as "a book club with buttons", it's designed for
people who may not self-identify as gamers, but who nonetheless have an
interest in exploring the medium - hence "game curious"! We will discuss the
program and the games we've presented, as well as other game-related
partnerships we've had with libraries including WordPlay (a festival of writerly
games) held at the Toronto Reference Library and the British Library, our
upcoming Artists in the Library Residency at the Oakwood Village branch, and this
summer's Camp Make-a-Game at York Woods.
| James Munro, Hand Eye Society
||Virtual Reality Panel: Stories
from the Field
|Hear how different library systems are making use of virtual reality setups to
engage students and users. They'll give you some great suggestions on how to
program, lessons leaned and things to keep in mind, and how to choose the
gear that you purchase.
|Richard Anderson, Vaughan Public Library;
Lesa Balch, Kitchener Public Library; Emma
Cross, Carleton University
||Libraries and Gaming Community
||The focus of the panel will be on joint programming between academic libraries
and public libraries using games in an effort to foster a wider gaming community.
|Lee Puddephatt, Idea Exchange; Zile Ozols,
Brantford Public Library, and Michelle
Good ridge, Wilfrid Laurier University
||Closing Keynote: Game Jam: Using
Games to Explore Advocacy and
|Online games, scavenger hunts or strategy games are an ideal medium to
explore complex ideas, by allowing players to make hypotheses within a
game world and measure the consequences of their actions. For the past
four years, the Royal Ontario Museum has been hosting "Game Jams"
where adults participate in game-design 'hackathon' over 24 hours to create
games and simulations on topics related to the ROM's research and collections.
The ROM Game Jam has evolved into a comprehensive outreach and
engagement program and comprises four key parts: the Game Jam event,
school visits, public events and commercialization of games. Hear from Game
Jam organizer and a game development agency on how games can engage
visitors to libraries through public programs, educational programs or exhibits
of your archives whether online or in-person.
|Marianne Mader, Managing Director, Centres
for Earth & Space, Fossils & Evolution, Royal
Ontario Museum; Joseph Wilson, Director,
Business Development, Spongelab Interactive